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If you want to ‘get in touch with your feelings,’ fine — talk to yourself; we all do.
But, if you want to communicate with another thinking human being, get in touch with your thoughts.
Put them in order; give them a purpose; use them to persuade, to instruct, to discover, to seduce.
The secret way to do this is to write it down and then cut out the confusing parts.
William Safire -
Play is manipulation that indulges curiosity.
Jesse Schell, The Art of Game Design: A book of lenses -
To truly understand game design is to understand an incredibly complex web of creativity, psychology, art, technology, and business. Everything in this web is connected to everything else.
Jesse Schell, The Art of Game Design: A book of lenses -
Surprise is a crucial part of all entertainment — it is at the root of humor, strategy, and problem solving. Our brains are hardwired to enjoy surprises.
Jesse Schell, The Art of Game Design: A book of lenses -
I hate books, for they only teach people to talk about what they don’t understand.
Jean-Jacques Rousseau -
Q1. Games are entered willfully.
Q2. Games have goals.
Q3. Games have conflict.
Q4. Games have rules.
Q5. Games can be won and lost.
Q6. Games are interactive.
Q7. Games have challenge.
Q8. Games can create their own internal value.
Q9. Games engage players.
Q10. Games are closed, formal systems.Jesse Schell, The Art of Game Design: A book of lenses -
A game is a problem-solving activity, approached with a playful attitude.
Jesse Schell, The Art of Game Design: A book of lenses -
Don’t worry about people stealing your ideas. If your ideas are any good, you’ll have to ram them down people’s throats.
Harvard Mark -
When you know how to listen, everybody is the guru.
Ram Dass -
Procedural rhetoric is a general name for the practice of authoring arguments through processes. Following the classical model, procedural rhetoric entails persuasion-to change opinion or action. Following the contemporary model, procedural rhetoric entails expression-to convey ideas effectively. Procedural rhetoric is a subdomain of procedural authorship; its arguments are made not through the construction of words or images, but through the authorship of rules of behavior, the construction of dynamic models.
Ian Bogost, Persuasive Games: The Expressive Power of Videogames