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  • Play is manipulation that indulges curiosity.

    Jesse Schell, The Art of Game Design: A book of lenses

    Tagged: Jesse Schell The Art of Game Design

    Posted on November 25, 2010

  • To truly understand game design is to understand an incredibly complex web of creativity, psychology, art, technology, and business. Everything in this web is connected to everything else.

    Jesse Schell, The Art of Game Design: A book of lenses

    Tagged: Jesse Schell The Art of Game Design

    Posted on November 25, 2010

  • Surprise is a crucial part of all entertainment — it is at the root of humor, strategy, and problem solving. Our brains are hardwired to enjoy surprises.

    Jesse Schell, The Art of Game Design: A book of lenses

    Tagged: Jesse Schell The Art of Game Design

    Posted on November 24, 2010

  • Q1. Games are entered willfully.
    Q2. Games have goals.
    Q3. Games have conflict.
    Q4. Games have rules.
    Q5. Games can be won and lost.
    Q6. Games are interactive.
    Q7. Games have challenge.
    Q8. Games can create their own internal value.
    Q9. Games engage players.
    Q10. Games are closed, formal systems.

    Jesse Schell, The Art of Game Design: A book of lenses

    Tagged: Jesse Schell The Art of Game Design

    Posted on November 23, 2010 with 1 note

  • A game is a problem-solving activity, approached with a playful attitude.

    Jesse Schell, The Art of Game Design: A book of lenses

    Tagged: The Art of Game Design Jesse Schell

    Posted on November 22, 2010

  • People who come up with clever solutions are almost always the same people who take the time to figure out the real problem.

    Jesse Schell, The Art of Game Design: A book of lenses

    Tagged: The Art of Game Design Jesse Schell

    Posted on November 14, 2010

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